Night Watch at the Boathouse
By Rebecca
- Is Sylvie’s sword cursed?
- we and horses go back to Myrinath, land at 3:30 pm
- In Myrinath we want to: meet with constable, Judith, Buddy, Pantera, Shopping, Stables, Mirror
- Mirror wrote some awful stuff about owl bear & want rematch
- we get paid and want better payment in the future
- Inn / Stables: Scrawny Toad (middle of the road fancy)
- We / Fender entertains to get room & board & drinks (Nefarious Narius)
- horses are comfortably stabled and cared for
- Ash reaches out to thieves about burglary
- Sylvie follows guy who was upset about Nefarious Narius song
- Market / Shopping (sell the ring)
- 3 ring appraisals: Fast Freddy 300gp, Zales 50gp, Posh Shop 7485gp
- Ash / Fauna sells ring to posh shop & split money
- More shopping happens online
- Arry & Ulfgar talk to the cops
- Detective Bekker is taking all the tips
- Cops don’t know what was going on
- no signs of physical break in, gold out of locked room
- Pantera tells us to check out the bank vault
- all robberies were at private residences
- take Bekker’s card so people know we aren’t crazy
- Ulfgar volunteers us to do security review at big wig’s (Crassus) house
- we are guarding boat house tonight
- talk to his steward to get set up (Silas)
- Meanwhile, Ash, Sylvie, & Fender talk to Thieves’ guild & volunteers to sus out interloper
- 1500ap total stolen from 17 houses
- At the boathouse:
- security introduced to us
- building is out in the open, open to water, 2 boats inside
- only magic we can detect came from the boats “The minnow"
- There is a secret door from wardrobe to secret tunnel to outside
- Silas checks us out and does an inventory check
- 16,282 gp in vault, 150 gp in painting safe
- leave Moog in vault
- Moog was zapped by something big with wings that rose through vault floor