Smoke, Elementals, Fireball, Captives
By Rebecca
- Short rest using song of Rest
- Sylvie on watch, goes and finds scared goblin: Bump
- Fender intimidates goblin for info
- “go this way" very quiet
- move through fallen tent to servants’ route to lowest level
- Old woman hobgoblin with white flag and exaggerated limp comes to highest level (current level)
- gives us 1 hour to go away or they will kill hostages
- Ash’s raven follows her back and is spotted
- Bump takes us past to lowest level
- INITIATIVE
- Sylvie silently takes down 1 guard
- Ulfgar flames other goblin & Sylvie takes him out
- Bump runs but Arry catches him in his net
- we get 15 gp searching guards
- Bump is blubbering & crying the whole time
- we emerge into forked passage in “bowels” level
- we /raven explore paths
- (drawing of map)
- Creature
- guards
- Magical smoke, warm. hear bubbling, movement. Bright spots moving. Hear elvish voices
- Where we enter
- We discover smoke room with 22 prisoners in it
- little fire creatures move around and poke or burn prisoners
- Ash, Sylvie, & Arry sneak past guards to smoke
- 2 goblin guards go up ramp toward Fender’s thaumaturgy
- Goblins hear Ulfgar -> INITIATIVE
- we take out goblins at the crossroads
- All (except Fender) go to smoke room with fire imps -> INITIATIVE
- Sylvie is periodically on fire
- Ulfgar goes down rescuing prisoners
- Fender leads one goblin group away
- Grank and (his mom / old lady from before) Grinka show up
- we arm the prisoners
- We kill Grinka and escape with her body through a secret door
- Fender takes Bump with us to the front door
- We have Grinka and need to loot body